GD205_Final Presentation
Hello everyone, and welcome to my presentation of all the work I have done over the semester.
To start with, the first project I have here is the recreation of my room. Just to get reacclimated to Unity and how it works. It is admittedly a pretty bare and minimalistic view of my room, as it would be a lot more packed and cluttered in real life. But I think it has all of the important elements that make my room what it is.
Next up, we have my grid-based movement ideas. Initially starting as a sort of cave exploration game, that idea was quickly scrapped due to not having a fully fleshed-out idea. It turned into a party game where players run across the board, lighting it up as they walked. It was going to have a randomized controls mechanic, but I never quite figured that out.
Up next is my physics-based movement game. This was my first time working with the terrain tool, and it was quite fun. The main mechanic is this game was size. Objects who's scale magnitude was smaller would get eaten, and help grow the ship, and objects who's scale magnitude was bigger would destroy the ship. Of course, the mothership bypassed this rule, because Mother knows best. The terrain also bypassed this rule as it would be weird if the terrain could just vanish in the blink of an eye.
This is my Raycast-based game. It combines two activities that carnival people love. Juggling, and shooting targets. You shoot targets with the left mouse button and juggle with the right mouse button. I like how it turned out, and adding explosive forces to your Rigidbody is fun to mess around with. Would recommend.
Last on the projects list, before the final game, we have my animator party scene turned testing ground for the concepts we learned in class. I'm not particularly good with animation. I have a problem where my animation can only change states at one certain point and it is pretty annoying. Nevertheless, I do have 5 animations in this project. My Injured Mokap man has an Idle, Walking, and Turning animation for turning left and right. The NPC on the side has an idle animation when the game is started.
Finally, in this presentation, I would like to show that I have allocated all 5 of my Christian tokens to my fellow classmates.
Everything that I worked on throughout the semester can be found inside of my GitHub repository for this class.
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